Sunday, November 2, 2014

Fall League 2014 Week Three

Week Three's mission is "Junk Yard". This is based on the "Big Guns Never Tire" a mission from the big rule book. With a few changes to the army compositions.
Composition: The base is found here, the only change we are making to it is the following.
    1. Heavy Support options are Objective Secure.
Objectives: After terrain has been set-up, but before determining Deployment Maps and table halves, the players must place 6 Objective Markers that are individually numbered 1 through 6 on the battlefield, using the rules for Placing Objective Markers. Each player generates 1 tactical objective at the start of their first turn.

Deployment: Players must deploy using the Standard Deployment Method.

Map: Hammer and Anvil.

First Turn: The player that set up first can choose to take the first or second turn. If they decide to take the first turn, their opponent can attempt to Seize the Initiative.

Victory Conditions: At the end of the game, the player who has scored the most Victory Points is the winner. If both players have the same number of Victory Points.

Primary Objectives: Achieve as many Tactical Objectives as possible. If, at the start of a player’s turn, he has fewer than 3 Active Tactical Objectives, he must generate a number of new Tactical Objectives until he has 3. At the end of the game player receives 1 Victory Point for each enemy Heavy Support unit that has been completely destroyed.

Secondary Objectives: Slay the Warlord, and Linebreaker.

Mission Special Rules: Night Fighting, Reserves, Mysterious Objectives.

Match ups:

1. Clark vs Corbett
2. Tom vs Brad
3. Pete vs Joe
4. Star vs Kyle
5. Rob vs Dave

If I missed you on the match ups email me and let me know. 

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