Sunday, November 23, 2014

Fall League 2014 Week Six

Week Six's mission is "Frozen Chosen". This is based on the "The Emperor's Will" a mission from the big rule book. With a few changes to the army compositions.
Composition: The base is found here, the only change we are making to it is the following.

    1. You can add a single model from a dataslate as an extra formation that doesn't count for your ally slot. Example: you run Chaos Space Marines, ally in Chaos Demons, you can take Be'lakor as well. 

Objectives: After terrain has been set-up, and sides have been selected each player takes turns placing three Objective Markers on their respective sides for a total of six Objective Markers.

Deployment: Players must deploy using the Standard Deployment Method.

Map: Dawn of War.

First Turn: The player that set up first can choose to take the first or second turn. If they decide to take the first turn, their opponent can attempt to Seize the Initiative.

Victory Conditions: At the end of the game, the player who has scored the most Victory Points is the winner. If both players have the same number of Victory Points.

Primary Objectives: At the end of the game each Objective Marker a player controls is worth three (3) points.

Secondary Objectives: Slay the Warlord, First Blood and Linebreaker.

Mission Special Rules: Night Fighting, Reserves, Mysterious Objectives. We are playing in the snow! Regular movement is rolled based on your normal move distance, for example if your movement is normally 6" roll a D6 if your movement is normally 12" roll a 2D6, this doesn't apply to Flyers or Flying Monstrous Creatures. All ground vehicles must treat all terrain as Dangerous Terrain. Shooting attacks are hampered by this blizzard as well, for every 12" of distance there are between the target and shooter, the target gets +1 to their cover save, if they are not in cover the targets starts at 6+, nothing greater than a 2+ cover save. Ground targets being fired upon by Flyers and Flying Monstrous Creatures gain +2 to their cover save, that cannot get better than a 2+ cover save. Deep Strike rules have changed as well on the Deep Strike Mishap table a roll of a 1 or 6 will result as a Terrible Accident and the entire unit is destroyed. Lastly units that do not move for two or more turns they are buried in snow, the unit is buried all models suffer -1 to WS and -1 to BS until the unit moves.

Match ups:

1. Corbett vs Rob
2. Kyle vs Brad
3. Pete vs Dave
4. Star vs Tom
5. Robert vs Joe

If I missed you on the match ups email me and let me know.

This week ends December 6th.

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