Monday, October 20, 2014

Fall League 2014 Week One

Week One's mission is "Smash and Grab". A take on the Maelstrom mission from the big rule book. With a few changes to the army compositions.
Composition: The base is found here, the only change we are making to it is the following.

    1. Lords of War are not permitted.
    2. Unlimited number of ally detachments.
      1. The total point cost of all ally detachments cannot exceed the number of points in your primary detachment.

    Objectives: After terrain has been set-up, but before determining Deployment Maps and table halves, the players must place 6 Objective Markers that are individually numbered 1 through 6 on the battlefield, using the rules for Placing Objective Markers. Each player generates 1 tactical objective at the start of their first turn.

    Deployment: Players must deploy using the Standard Deployment Method.

    Map: Dawn of War.

    First Turn: The player that set up first can choose to take the first or second turn. If they decide to take the first turn, their opponent can attempt to Seize the Initiative.

    Victory Conditions: At the end of the game, the player who has scored the most Victory Points is the winner. If both players have the same number of Victory Points.

    Primary Objectives: Achieve as many Tactical Objectives as possible. If, at the start of a player’s turn, he has fewer than 3 Active Tactical Objectives, he must generate a number of new Tactical Objectives until he has 3.

    Secondary Objectives: None

    Mission Special Rules: Night Fighting, Reserves, Mysterious Objectives, Tactical Objectives

    Match ups:

    1. Clark vs Joe
    2. Tom vs Kyle
    3. Pete vs Corbett
    4. Star vs Brad

    If I missed you on the match ups email me and let me know. 

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