Today I am bringing you a battle report of monstrous proportions. We finally had our apoc game this weekend. It was
imperials vs chaos. As you can see from the pictures the imperials had
to hold a fort. The chaos guys could only win if they controlled 2/3 of
the 3 sections of the fort. There were 90 victory points available to
take, 45 of which were available to whomever held 2/3 of the fort.
In the pictures you will notice 1 imperator titan, and 2 warlord titans. They were on the chaos side. The armies combined for a total of those titans, 7 or 8 reaver titans, 10ish warhound titans, 20+ baneblade chassis of various types, 9 imperial knights, 20+ flyers of various types, well over 200 additional vehicles between tanks, dreadnoughts, skimmers, transports etc, and 1,000's of infantry. I played personally in this game for approximately 24 hours between Saturday and Sunday. The game was started on Friday which I did not play in. So my guess is this game went for between 30 and 35 hours.
In the pictures you will notice 1 imperator titan, and 2 warlord titans. They were on the chaos side. The armies combined for a total of those titans, 7 or 8 reaver titans, 10ish warhound titans, 20+ baneblade chassis of various types, 9 imperial knights, 20+ flyers of various types, well over 200 additional vehicles between tanks, dreadnoughts, skimmers, transports etc, and 1,000's of infantry. I played personally in this game for approximately 24 hours between Saturday and Sunday. The game was started on Friday which I did not play in. So my guess is this game went for between 30 and 35 hours.


The chaos forces that deep stuck outright killed much of the forces in the fort at that moment. The imperial players were looking at the forces that had just teleported inside the fort and feeling very grim about anything more than a loss. The imperator titan and remaining warlord were still outside slaughtering things and the imperials had no more resources they could devote towards even beginning to take down the layers of void shields protecting the armor of those behemoths. So the imperials did the only thing they could do. 2 of the few remaining baneblades on the imperial side turned there guns on the fort and fired on their own men in the hopes of killing enough demons to clear more room for reinforcements on the fort. Those were the last shots those 2 baneblades fired before being killed by titans.
On the bottom of
turn 3, which was then the imperial sides turn, we deployed as much as
we possibly could. An entire leman russ tank company arrived on the right flank of the chaos horde. My entire mechanicum army deployed inside the fort, I
promised my team mates I would personally make sure that the chaos scum
in our fort would die. We had 4 knights remaining that were desperately
attempting to keep the front part of the fort gates clear from the
chaos tide. the other 5 had already died killing numerous named greater
deamons, land raiders, a lord of skulls, spartan heavy assault tanks,
and soaking up fire from titans. They could not die in vane. Hordes of
dark angels, imperial guards men, templars, blood angels, and space
wolves arrived on the sides of the fort. Assault marines deep struck all
over the board just to cause a distraction and sacrifice their lives to
save the seemingly doomed fort. The imperator titan and remaining
warlord titan left the battlefield in order to make sure they didn't
destroy the weakening fort. Whats the point of capturing a destroyed
husk?
Just as things were looking up, the departure of the titans and the arrival of so many reinforcements, the night hit its darkest hour. Cypher showed up and made the call, all the dark angels were secretly traitor scum. The imperial flanks were now filled with traitor dark angels. Things on the outside of the fort quickly devolved into pockets of space marines and imperial guardsmen shooting back and forth at the traitors. Thankfully the fort only had a few squads of the traitors inside along with 3 dreadnoughts. With this new development in mind I set about the grim work of trying to clear the fort.
Just as things were looking up, the departure of the titans and the arrival of so many reinforcements, the night hit its darkest hour. Cypher showed up and made the call, all the dark angels were secretly traitor scum. The imperial flanks were now filled with traitor dark angels. Things on the outside of the fort quickly devolved into pockets of space marines and imperial guardsmen shooting back and forth at the traitors. Thankfully the fort only had a few squads of the traitors inside along with 3 dreadnoughts. With this new development in mind I set about the grim work of trying to clear the fort.

Of the 60+ terminators that arrived on turn 3, 50 of
them died between my shooting and assaulting. Half the dark angels died
to mechanicum shooting and roughly half the demons died at the hands of
the blood angels. The fort was well on its way to being secured. My
total loss of models to my mechanicum troops was 3 models.
The tank company that arrived on the flank tried its best to slow down the advancing horde of chaos troops. The 10 tanks focused entirely on destroying as many traitor guard chimera's and chaos marine rhinos as possible. They managed to kill or immobilze some 6 tanks. Sadly they were short lived and died safe in the knowledge that they did all they could to help protect the emperor's fort. The deep striking assault marines on the left flank of the chaos horde proved their worth by holding up the advance of 50+ chaos marines and several tanks. Most of them died but the distraction they provided gave the chaos players that much less to get to the fort walls.

The bottom of turn 4 saw the death of kharn and all but 4 of his beserker buddies. Surrounded by just too many guns that would punch through their armor they died. Kharn had to make something along the lines of 18 invulnerable saves to live. All but 4 of the remaining terminators were killed inside the fort. On the right side only purtabo, 8 raptors, 4 berserkers and a couple lords remained. In the middle only about 25% of the demons were left and no dark angels were still alive. On the left side, abbadon stood alone in combat. 1 terminator was left and 1 dark angel dreadnought. Sadly though a bunch of khorn hounds had climbed up the walls along with 15 dark angels.





We had a lot of fun. The mechanicum forces in the heresy books from forge world are extremely resilient and deadly. The chaos players were really caught unaware of just how over powered they were. I don't know if the game had gone another turn if they would have be able to capture the left side for sure, but it would have been very possible. I don't think they would have captured either the middle or the right with another turn mostly because they just didn't have the bodies in range to throw at the walls on the right or to run up from either the two sides to the middle. We put a limit on reserves to save time. After turn 3 nothing more could come into the game. The mechanicum stuff really forced a tough choice for the chaos players because they needed to kill them but also get guys to the walls. The time limit we attempted to instill due to time constraints hampered both sides, but that is war in general. Sadly I was mostly focused on the fort and thus didn't get to see the true battle raging on the outside on the last 2 turns. The remaining 2 knights did die but i don't recall what killed them. Hope you enjoyed the read and pictures.


